Subsurface Circular - Review

In essence, Subsurface Circular is a short narrative game, focussing on philosophical takes and questions about the relationship between robots and humans, that might take 1-3 hours until you've finished it. For many, that is too short as I know people who value games depending on their hours worth of gameplay compared with their pricing. I rather enjoy one well designed or written hour than struggle through a self copying slog for 80 hours but, these thoughts aside,  I can assure you that this game is worth all your money and attention. Even if you'd spend less than an hour from start to finish, I fully recommend it. 

"I process, therefore I am."

As we're talking about a narrative experience, I can hardly speak about the plot without spoiling too much. Let's just assume that we're allowed to be part of a world in which Asimovs Laws and the Turing-Test are part and routine of the everyday life of millions of human beings and robots. The latter are referred to as Teks ingame and differ a lot, just as much as humans would. You're one of them, a detective sitting on a seat in the Subsurface Circular, a subway for Teks, trying to solve multiple cases of unsolved disappearances of other fellow Teks. 

This game is more a text adventure than anything, so you shouldn't expect too crazy gameplay elements. And yet, I was honestly surprised of how good and intuitive it felt. You're basically interrogating other robots, keeping key words in the back of your mind and use these as levers in other dialogues. It can feel a bit random at times but to reach the end, simply asking everything won't be enough. Sometimes a back and forth is required, changing dialogue partners on the fly. Meanwhile, the sub moves on, Teks enter and leave. Granted, I think that the events were all scripted but it still kept the experience very alive.

The presentation is simply great with clean and crisp graphics. I actually played on my Steam Deck and although the game is not verified, it was easy to navigate with the touchpad and using R2/L2 as mouseclicks. However, The story remains the most important and best part of this game. The amount of world building and character progression squeezed into this small glimpse of a world that would most likely fascinate me, makes me hunger for more. Isn't that the best sign anyways? 

Notes:

Developer: Bithell Games

Publisher: Bithell Games

Language(s): En

Platform: Windows, Mac

Release: 17.08.2017

Store: Steam